第三方战役 - GB1
This page contains Missions and campaigns. Unless otherwise noted, these missions DO NOT work with THE PACK, and will in fact only 开户送 10 只股票 work with a stock TA/CC (or possibly Bugfix) install. In certain cases additional Cavedog units may be required. All these maps can also be used for Skirmish or Multiplayer games
Regarding eatures, if noted, some of these maps/missions may require tamechpi2004.ccx (download here) and some require TAK_ANIMS_2004_Beta.ccx (download here) . If required, it is noted in the designer notes section for each map. Newest maps/Missions are at the top of the page.
|Name: The 开户送 10 只股票 Keys (Mission) |
Author: Mufdvr (mission) Greybeard (Map)
|Size 开户送 10 只股票 开户送 10 只股票 开户送 10 只股票 |
50 X 30
|File Size |
|Minimum Ram |
|Max Players |
| || Designer Notes: I had talked with Mufdvr some time ago about 开户送 10 只股票 creating a mission for this map. And he has crafted a tough one. Victory conditions require that you destroy the Arm commander and all Arm vulcans on the map. The fact that the Vulcan's exist at all should tell you quite about how tough this is.
Requires Tamec2004 and tak2004 to run
The map is a hoot to play in mutliplayer, and the mission makes it 开户送 10 只股票 a must-have! Grab it!
Requires Tamec2004 to run
Unzip the .ufo to your TA directory and go to the mission battle room and look in Arm Campaigns - Krogoth Testing Range V2, select Hard.
This is a spoof mission,, and almost, "but not completely" unwinnable.
Basically the player starts at the north 开户送 10 只股票 end of the map with a full suit af resources at their disposal ie: metal and energy and construction units but no attacking units. You will have about twenty minutes to get some sort of defensive atrategy sorted 开户送 10 只股票 开户送 10 只股票 before the first wave of Krogoths arrive, after this all hell will break loose. There is only one difficulty for this mission, Hard.
No additional feature 开户送 10 只股票 files or unit files required
This mission is stand alone, (all files included in the .ufo) just unzip to your TA directory. In game; go to the missions battle room and look under Arm Campaigns- The Cold Place. Three 开户送 10 只股票 开户送 10 只股票 difficulties easy - medium - hard are scripted.
Like most of Mufdvr's missions The hard difficulty is extremely difficult to win, but is winnable all the same, you will find your base under attack the moment the mission loads, the AI is Muf's own custom job "overlord" it 开户送 10 只股票 开户送 10 只股票 is primarily an air ai with some ground units being produced as well, the AI will nuke at around 40 minutes and keep nuking until it runs out of missiles. Best gameplay advice Mufdvr gives is to get 开户送 10 只股票 as many anti nuke silos and hedgehogs up as you can whilst building up large numbers of Hawkes for defence allowing the player the time to get resources done and nukes up and running. Direct attack on the AI 开户送 10 只股票 is not a good idea from land sea or air, you will regret that move.
Credits: Cavedog entertainment for the map.
No additional feature files 开户送 10 只股票 or unit files required
This mission simulates playing a human opponent in multiplayer. The 开户送 10 只股票 rules are as follows: no air, no nukes or BB you can'开户送 10 只股票 t build them and neither can the ai, it's strictly land attack 开户送 10 只股票 through the pass. The mission begins in mid game and is very intense. Core (开户送 10 只股票 or Arm) is at the north end of the map.
Copy the .ufo to your TA directory and in the TA mission battle room 开户送 10 只股票 look in Arm (or Core) Campaigns - GD2 Mission.
To win this mission your Commander must walk through the pass into the northern half of the map.
No additional feature files or unit files required
The AI is set to seabattle, and the single-player mission (which appears under the ARM campaign section in the game screen) requires the use of the last six Cavedog units to function correctly.
No additional feature files are required. see readme in download for further details and credit.
Note also that this map is not intended for use with THE PACK for the single-player mission. A standard TA install (v3.1) + the six last Cavedog units is required.
The map uses Taros and Veruna tilesets, in sufficient variety to lead to the hefty download size of almost 31 meg. There are effectively four land masses, with deep seas around the outside, and shallow rivers (passable to land units 开户送 10 只股票 and smaller ships) at the "confluence" of the land masses.
The mission has the same title at the map name (Confluence), and appears under Arm 开户送 10 只股票 missions in-game. It's a more gradual and slower paced mission than some of Mufdvr's other missions, what with some of his other work verging 开户送 10 只股票 on psychological trauma, particularly if played on hard. This one is much more reasonable, and will give a good long game.
In mutliplayer or skirmish 开户送 10 只股票 mode, the first four positions start in a ring on the outer ends of the land masses. TA_Features_2009 is required for the map to load. You can download the map HERE .
Secondly, I created a demo map several 开户送 10 只股票 weeks ago to show off some of the new and repaired features of the newly released TA_Features_2009 Features set , as well as a couple of Chinahook's new tileset releases.
Nothing Lives Here is 35 X 15, and combines U_Lava_Crystal and U_Lava_Transistions tilesets, as well as Cavedog Lava and Earth Desert 开户送 10 只股票 V2.1. Some fairly intensive height manipulation was required to get the tilesets 开户送 10 只股票 开户送 10 只股票 to work together. The map demos the repaired animated lava flows, bubbling and 开户送 10 只股票 steaming water, as well as using some newly "discovered" and unused Cavedog lava spires.
The water is mildly acidic, and will heavily damage level one units which use the shallow crossings or meander into water. The lava areas are voided out, as TA doesn't support differing damage levels from water. There's adequate amounts of metal and lots of geos… but not all geos are buildable; some are placed more for aesthetics.
Ten players are supported… odds across the left (1, 3, 5), evens across the right (2, 4, 6), positions 7 and 8 on the sides, 9 and 10 开户送 10 只股票 dead center on the either of the two islands. Best games against AI will be to take one of the two center positions and have the AI take all others.
Like Mufdvr's map/mission, this one also requires TA_Features_2009, and the map can be downloaded HERE .
开户送 10 只股票
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